![]() ![]() Maybe I'm just not running the right core. Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. : Saved core options file to "/home/wrybread/.config/retroarch/config/Nestopia/Nestopia.opt" Content ran for a total of: 00 hours, 00 minutes, 00 seconds. NstDatabase.xml required to detect region and some mappers. NstDatabase.xml path: /home/wrybread/.config/retroarch/system/NstDatabase.xml custom.pal not found in system directory. Custom palette path: /home/wrybread/.config/retroarch/system/custom.pal ![]() : SYSTEM_DIRECTORY: "/home/wrybread/.config/retroarch/system". : Loading content file: /home/wrybread/.attract/nintendo/roms/The Legend of Zelda.smc. And I can freely change banks at will (even using only one variable (making second dont affect game) If I change to 16 banks: Only change is that netopia still is acting like RockNES.but music is playing in background. So rename the file to disksys.rom and stick it in the same folder as the Nestopia application. The file 'disksys.rom' must be present in the same directory as Nestopia for these to work. : remap directory: /home/wrybread/.config/retroarch/config/remaps Game works with CHR-ROM With FCEUX and nintendulator,but nestopia not working at all. Nestopia is fully compatible with Famicom Disk System games in. Your two options in RetroArch are Vulkan and openGL, and it really varies between cores with regard to which is best to use. Games not running The most common reason for a game not running on RetroArch is that you’re using the wrong video driver. : No game-specific overrides found at /home/wrybread/.config/retroarch/config/Nestopia/The Legend of Zelda.cfg. Here are some of the ways to fix Retroarch when it’s not working properly on Android. : No content-dir-specific overrides found at /home/wrybread/.config/retroarch/config/Nestopia/roms.cfg. : No core-specific overrides found at /home/wrybread/.config/retroarch/config/Nestopia/Nestopia.cfg. : Loading dynamic libretro core from: "/usr/lib/x86_64-linux-gnu/libretro/nestopia_libretro.so" Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2 CPU Model Name: Intel(R) Core(TM) i5-4570 CPU 3.20GHz ![]() : Redirecting save state to "/home/wrybread/.config/retroarch/states/The Legend of Zelda.state". : Redirecting save file to "/home/wrybread/.config/retroarch/saves/The Legend of Zelda.srm". I think these 3 features along with the auto menubar hide requested by others would make Nestpia 100% perfect even though its already the best of all NES emulators.Code: retroarch -v -L /usr/lib/x86_64-linux-gnu/libretro/nestopia_libretro.so "/home/wrybread/.attract/nintendo/roms/The Legend of Zelda.smc" The second is option to choose the full screen refresh rates for both PAL and NTSC games for example it would be nice to be able to set PAL games to run at 100hz (since 50hz isnt supported by vidcard and double the refresh rate is just as good results) while keeping NTSC at 60hzĪnd the final feature would be to use the escape key to exit if you loaded a rom from the command line and booted into fullscreen (or add the option to exit on escape to the command line) since i like to set up all my emulators on my arcade cabinate frontend (though i only downloaded it last night and havent tested that yet so if a feature like this exists disregard this request) The first is an option to stretch the picture to the width of the screen (since thats what the real system does and i like to output to television) The other request is to make it so the launcher window size retains its sizes when you exit it, and so it too hides when a rom is loaded from it. This will make things a lot easier for people running HTPCs where the keyboard is not always at hand. Make an option so that when a game is loaded, the menu hides. If I knew how to write more than simple programs in C++, I would do them myself. This shouldnt be very hard to implement either since you already have the code in place for autosaves. rewind will be a little trickier, but I suggest doing it the way ZSNES does and just have it autosave every 5 seconds or so, hitting the rewind button successively just cycles back through the autosaves. Technical Title: Nestopia 1. Fast forward should be the easiest of the two, just speeding up the execution of the emulator. With that being said, there are a few features that NEStopia lacks that would make it a better experience.įast forward and rewind keys, and a way to map them to a controller, not just the keyboard. After trying nearly every NES emulator available (even textnes :P), NEStopia is definately my favorite. ![]()
0 Comments
Leave a Reply. |